

I attributed the sub-par results to the small scale at which I printed the model. The results definitely left much to be desired, but it's a result nonetheless! I forgot how long it took to print, but at 2.5" high, it wasn't long. It was pretty small, so I up-scaled it to 4X and let 'er rip. stl file, I dropped it into MatterControl. Netfabb has a handy repair feature that'll close the holes in a model, effectively making it water-tight. stl file into the slimmed-down free version of Netfabb.

obj file into Blender and deleted the eyelashes. While I was at it, I deleted portions of the model that I knew for a fact wouldn't print even at a 0.1mm layer height probably resulting in a messy blob of plastic. In order for the slicer engine to generate successful Gcode for the print, the model has to be what they call "water-tight". MatterControl, the app that I use to 3D print, accepts. Hexagon has the ability to export models as. Once Hexagon had launched, I welded the two objects together. I then used the built-in "Send to Hexagon" command from within DAZ Studio. For now, my aim is to keep this simple and just see if it works. Multiple objects in the scene just add to the complexity of the print. For simplicity's sake, I skipped clothes and hair for now. Unfortunately, it's easier said than done.Īs a proof of concept, I started by dropping Mei Lin into DAZ Studio and placed her on a simple base. Printing a simple cube from one app shouldn't be any less difficult than printing a human-shaped figure from another. You'd think that a 3D model is a 3D model.

The how-to isn't widely documented and it's not a feature built into DAZ Studio by default. I've seen a few people do it online with mixed results. I wanted to get a 3D printer in order to print large models of my 3D art creations. It's not the main reason I wanted to get a 3D printer, but a big one.
